Hello Shane and Company,
I hope this isn't too far off-topic for this forum, but here goes: I'm thinking about getting into game programming, but instead of developing games for a new hardware platform (PCs, current-generation consoles, etc.), I'm actually toying with the idea of learning one of the classic consoles and developing one or more games on that as a number of other programmers have begun doing. I've been impressed by several of the games they've produced, and as a computer science student, I think that developing for older, more limited machines would be a great way to hone my programming skills and learn to produce small, highly-efficient code (all they teach us in school is Java and C++, and I don't want to graduate and create bloatware for a living if I can help it!)
I know you've briefly mentioned the "homebrewing" trend on your show before, and I'm curious to know what you think about it. Do you think writing for older machines is a worthwhile endeavor, or do you think my efforts would be better-spent on a newer platform?


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