
Originally Posted by
flare
Listening to Shane's Top Gunner example, it made me remember about Choplifter.
Very similar greed concept. Except that here you are at risk both grabbing the hostages and delivering them. When you deliver them to your base you also get exponential points for not moving while they are disembarking.
Now if you're talking about the arcade version, then you're probably right.
But the original (on the Apple II, then ported to Atari) didn't have that concept at all. All it kept track of was how many hostages needed to be rescued, how many were dead, and how many were rescued (I remember cursing many a time at the Atari's lack of an extra button while playing that one--the half-assed way they managed it was to use long presses of the button versus short presses to distinguish between firing and turning. But I played it anyway
). I think it was probably one of the first games of that type (not point focused), if I remember correctly.
"It only takes twenty years for a liberal to become a conservative, without changing a single idea." --Robert Anton Wilson
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