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Thread: I'm a human

  1. #1

    I'm a human

    I figured that fit with the mention at the beginning of the June podcast.

    Anyway, I've been listening to the podcast for the last 3-4 months. I found out about the podcast when I ordered Amiga Forever 2012 last fall so I could play a few Amiga games that I remembered. I found your interview in the extras section. I was mainly an ST owner back in the day, but I did own an Amiga for a short time.

    I've been meaning to thank you for the Jack Tramiel obit in April. If it wasn't for your podcast, I wouldn't have known he died. I'm not surprised, but disgusted, that this didn't make the tech press. Most of them are too young to even remember the ST or Amiga, let alone the C64.

    As a Marble Madness fan, I appreciated the shout-out in the June podcast. If you ever have a "worst game ports of all time", you could put the ST version of MM at the top of the list. Playing MM when the physics are wrong (the game thinks the marble is off the board when you can see it on the board) brings frustration to a whole new level.

    Since I support a Windows app at work, I'm a Mac and iOS person at home (don't hold that against me!). I completely understand the "Apple hate". It's been 25 years, but I still remember the jerk who told me when I said I was buying an ST that "not everyone can afford a Macintosh".

    I've been using your Android app reviews to find the equivalent iOS version. It's lead me to some great games (Rune Raiders and Battle Squadron One for starters). I figured you'd get a laugh over the fact that, currently, the map in Cardinal Quest isn't transparent on the iOS version. It doesn't ruin the game for me, but that's one point for Android.

    Since I don't have 40 hours to spend playing games anymore, I've been using an ST (Hatari) and Amiga (FS-UAE) on my Mac to catch up with some great games I remember from the past. There aren't many games anymore that have that "just one more round" feeling that don't have to become a second job.

    Anyway, thanks for the monthly podcast.


    Bob
    Last edited by bcripon; 07-07-2012 at 05:59 PM.

  2. #2
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  3. #3
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    Quote Originally Posted by bcripon View Post
    I figured that fit with the mention at the beginning of the June podcast.
    heh .. yeah .. my querying of new members ....

    Anyway, I've been listening to the podcast for the last 3-4 months. I found out about the podcast when I ordered Amiga Forever 2012 last fall so I could play a few Amiga games that I remembered. I found your interview in the extras section. I was mainly an ST owner back in the day, but I did own an Amiga for a short time.
    Amazing where traffic and listeners come from. Those guys are really damn cool.

    I've been meaning to thank you for the Jack Tramiel obit in April. If it wasn't for your podcast, I wouldn't have known he died. I'm not surprised, but disgusted, that this didn't make the tech press. Most of them are too young to even remember the ST or Amiga, let alone the C64.
    You're welcome! The man was responsible for a great many things that made me who I am. The least I can do is give the guy 15 minutes.

    As a Marble Madness fan, I appreciated the shout-out in the June podcast. If you ever have a "worst game ports of all time", you could put the ST version of MM at the top of the list. Playing MM when the physics are wrong (the game thinks the marble is off the board when you can see it on the board) brings frustration to a whole new level.
    That's crazy - considering just how good the Amiga version was and how close of cousins the ST and Amiga kinda are.

    Since I support a Windows app at work, I'm a Mac and iOS person at home (don't hold that against me!). I completely understand the "Apple hate". It's been 25 years, but I still remember the jerk who told me when I said I was buying an ST that "not everyone can afford a Macintosh".
    I don't know if you listen to my other podcast, Passenger Seat Radio - but I discuss Apple and Mac a lot (usually not favorably heh). I'm not willing to trade my freedom for "it just works"; and that damn ecosystem makes me mental - but that's another discussion.

    An ST vs Mac in that day and age? ST .. every time.

    I've been using your Android app reviews to find the equivalent iOS version. It's lead me to some great games (Rune Raiders and Battle Squadron One for starters). I figured you'd get a laugh over the fact that, currently, the map in Cardinal Quest isn't transparent on the iOS version. It doesn't ruin the game for me, but that's one point for Android.
    Damn Cardinal Quest sucks me in EVERY TIME. I've been playing it the last two hours, in fact.

    Ain't Rune Raiders great? The original concept came from PopCap of all places. My friend, the developer, got it when they decided not to do it. Damn good game. I finished it when I was beta testing it for him

    Since I don't have 40 hours to spend playing games anymore, I've been using an ST (Hatari) and Amiga (FS-UAE) on my Mac to catch up with some great games I remember from the past. There aren't many games anymore that have that "just one more round" feeling that don't have to become a second job.
    They are around - you just have to find them. Modern gaming journalists just don't like that kind of game - so you never get any good coverage. Let us know what platforms you have to work with and the boys around here will give you a laundry list

    Anyway, thanks for the monthly podcast.
    Thanks for listening!
    Shane R. Monroe; Father, Husband, Ordinary Guy
    Host, RetroGaming Radio & Passenger Seat Radio - Editor, Review Lagoon
    Google+: Shane R. Monroe / RetroGaming Radio / Passenger Seat Radio / Green Robot Gamer / Directory Opus
    Twitter: Shane R. Monroe / RetroGaming Radio / Review Lagoon / Green Robot Gamer
    "Consider the improbable is possible"

  4. #4
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    Welcome! Make yourself at home.

  5. #5
    I never regret going with the ST. Even the Amiga was more than I could afford as a starving college student. I didn't know of the "computers for the masses, not the classes" line at the time I bought the ST, but the price was the main reason I went that way. It's the only time I could sell my old machine (8086 PC) and get enough for it used to buy my new computer (1040 ST). The amount of memory and CPU power was amazing for the price at that time.

    I also wanted to mention that I appreciate your comparisons when discussing modern games. When you said Legend of Grimrock was Dungeon Master updated, I knew immediately what you meant. I decided to pick it up. I don't know how much time I'll have for it but, at $15, I'd like to support those developers that are willing to take a chance. I picked it up directly from them. However, it's nice to see that they're working with GOG as well as Steam. GOG prides itself on no DRM. I may not have that physical CD or DVD, but I can always install the file without having to authorize it. I also saw that someone already created a Wine (run Windows programs without the Windows OS) wrapper for it so I didn't have to do anything but run the install program.

    At home, I only have my Mac. However, I do use Windows under VMWare so I have run some games there if they aren't too graphics intensive. I also use Wine (mostly Codeweavers' Crossover product) to run Windows titles that aren't available for the Mac.

    As a US ST owner, you'll never hear me complain about lack of software. Whenever I hear some Mac owner complain about some title that isn't available for the Mac, I just think "spoiled brat" along with "I guess you never owned a real computer, did you?".


    Bob

  6. #6
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    It is nice to have an ST afficiando around here. Diverse historical gaming palates are a good thing.

    Besides, the ST was the only 16bit computer (as I recall) to get the game SUNDOG (originally an Apple II game). It was one of the only "envy" games I had as a C64 owner.

    http://www.lukin.com/sundog/index2.html
    Last edited by Shane R. Monroe; 07-10-2012 at 07:26 AM.
    Shane R. Monroe; Father, Husband, Ordinary Guy
    Host, RetroGaming Radio & Passenger Seat Radio - Editor, Review Lagoon
    Google+: Shane R. Monroe / RetroGaming Radio / Passenger Seat Radio / Green Robot Gamer / Directory Opus
    Twitter: Shane R. Monroe / RetroGaming Radio / Review Lagoon / Green Robot Gamer
    "Consider the improbable is possible"

  7. #7
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    And don't forget Oids, that was an ST exclusive.

  8. #8
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    Welcome to the forum briepon!



    Quote Originally Posted by Shane R. Monroe View Post
    heh .. yeah .. my querying of new members ....



    Shane unfortunately didn't tell you the real reason that he wants only humans to post here. Let's just say we had a controversial incident involving a former poster (who will remain nameless) who claimed to be a dragon.

  9. #9
    I didn't realize Oids was an ST exclusive. I do remember playing that. I only vaguely remember Sundog. I didn't play that too much. One of my very favorite ST games is signified by my avatar. It's Michtron's (Microdeal for the Europeans) Time Bandit. I loved (and love) that game for the ST. I'm still astonished that no one has either re-released it as a retro release or updated the graphics and released it as a new game. It had varied environments and it penalized you if you simply shot everything that moved. The braver you were, by not shooting, the more points each kill was worth. Also, every time you re-entered an environment, it got harder.

    I did have a "Red to Blue" moment when I tried the Amiga version. The port wasn't bad, but the sound just wasn't there. In the ST version, when you were shot or lost a life, you heard this sound that seemed to echo through the speakers. The Amiga sound was simply a thud. It could be the emulator though I doubt that. I didn't realize how crucial the sound was until it was gone.

    It's nice to find a place that appreciates the classic machines like the ST and Amiga.


    Bob

  10. #10
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    Quote Originally Posted by Oedipus View Post
    Shane unfortunately didn't tell you the real reason that he wants only humans to post here. Let's just say we had a controversial incident involving a former poster (who will remain nameless) who claimed to be a dragon.
    I was less concerned with him calling himself a dragon than I was with him calling himself a game developer.
    Shane R. Monroe; Father, Husband, Ordinary Guy
    Host, RetroGaming Radio & Passenger Seat Radio - Editor, Review Lagoon
    Google+: Shane R. Monroe / RetroGaming Radio / Passenger Seat Radio / Green Robot Gamer / Directory Opus
    Twitter: Shane R. Monroe / RetroGaming Radio / Review Lagoon / Green Robot Gamer
    "Consider the improbable is possible"

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