I figured that fit with the mention at the beginning of the June podcast.
Anyway, I've been listening to the podcast for the last 3-4 months. I found out about the podcast when I ordered Amiga Forever 2012 last fall so I could play a few Amiga games that I remembered. I found your interview in the extras section. I was mainly an ST owner back in the day, but I did own an Amiga for a short time.
I've been meaning to thank you for the Jack Tramiel obit in April. If it wasn't for your podcast, I wouldn't have known he died. I'm not surprised, but disgusted, that this didn't make the tech press. Most of them are too young to even remember the ST or Amiga, let alone the C64.
As a Marble Madness fan, I appreciated the shout-out in the June podcast. If you ever have a "worst game ports of all time", you could put the ST version of MM at the top of the list. Playing MM when the physics are wrong (the game thinks the marble is off the board when you can see it on the board) brings frustration to a whole new level.
Since I support a Windows app at work, I'm a Mac and iOS person at home (don't hold that against me!). I completely understand the "Apple hate". It's been 25 years, but I still remember the jerk who told me when I said I was buying an ST that "not everyone can afford a Macintosh".
I've been using your Android app reviews to find the equivalent iOS version. It's lead me to some great games (Rune Raiders and Battle Squadron One for starters). I figured you'd get a laugh over the fact that, currently, the map in Cardinal Quest isn't transparent on the iOS version. It doesn't ruin the game for me, but that's one point for Android.
Since I don't have 40 hours to spend playing games anymore, I've been using an ST (Hatari) and Amiga (FS-UAE) on my Mac to catch up with some great games I remember from the past. There aren't many games anymore that have that "just one more round" feeling that don't have to become a second job.
Anyway, thanks for the monthly podcast.