That's slightly disappointing - I was imagining a "Four Swords" style setup where each player could have a view of the action.
Still, backwards compatibility with the Wii was one of the major features I was hoping for, and they announced that.
And I'm very surprised at them allowing USB hard drives as storage. I'm imagining now that the drive will have to be formatted in a proprietary state and won't be something you can just attach to something else...
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I wonder if you will be able to transfer VC/WiiWare titles to the Wii U like the DSi to 3DS transfer.
Too bad about not support multiple Wii U controllers. It must be the bandwidth for the video because I believe I thought the display getting served up via Wireless. Anyway, it looks interesting and follows Nintendo's traditional pattern of taking existing technology and giving it a twist.
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I have mixed feelings on the "one Wii U controller" thing. On the one hand, I don't like limitations, but on the other, was it ever realistic for anyone to own four of these things? I mean, even if the controller were $99 (unlikely, probably more), $400 just for controllers? That's crazy. And this also opens up the possibility of a regular wireless gamepad (a Wavebird 2?) to be released for games like Modern Warfare, etc where some folks will want to pass on the extra screen gizmology. Not every developer is going to take the time to incorporate a great idea using this screen into the vision for their game.
After a day of thinking, I'm actually glad they kept the Wii name and glad they're not veering too far towards pandering to the hardcore crowd. They simply can't win in that space, it's way too crowded. By offering great HD visuals, there's no reason Nintendo gamers need to own a 360 or PS3 anymore since presumably all cross platform games will come to WiiU. But the controller does ensure that the unique and creative exclusives that Wii got will continue to come.
Will WiiU lag behind when new consoles come from Sony and Microsoft? Maybe. Probably, even. But will it matter? Haven't we hit a ceiling on this pixel thing yet? How much more photorealistic do visuals need to become? Will 95% of consumers even be able to tell the difference anyway?
If Nintendo convinced almost 90 million (and counting) consumers that HD wasn't important last time around, how on earth are Sony and Microsoft going to sell shinier pixels and more megaflops when Mario and Zelda no longer sport jaggies?
Still way too many questions to be answered, but I'll be happy when the day comes where I can stick with one console and get the best multi-platform releases along with the franchises I love.
Last edited by alexjlopez; 06-08-2011 at 07:36 AM.
Something else I haven't mentioned. The controller has both a built in sensor bar and a kickstand so you can stand it up like a small portable TV. So theoretically you could play Wiimote games without a TV, or even gamepad games using it as a compact gaming system right out of the box.