I did a casual unboxing video if anyone is interested in seeing what you get with the OnLive console: http://www.armchairarcade.com/neo/node/3711
Dang Bill, you think you got enough video games over there lol?!
Are you doing the $10 a month deal? If I was a non-videogaming parent with kids who were clamoring for a system, I would definitely go the Micro Console route, it's sooooo much cheaper.
Although, if I were a non-videogaming parent I'd never have heard of OnLive... they need some commercials!
OnLive wouldn't work for me. My gaming time is so sporadic I would hate to have to pay a monthly installment and only play it a few times per month. It would make me crazy.
Honestly if the barrier to entry wasn't so low on this, I wouldn't have bothered, but the timing with the holidays (getting the console and the powerline networking solution as gifts) and the low cost makes it a no brainer for someone like me. Though their early experimentation with pricing and logistics was off base, I give them all the credit in the world for rectifying that quickly and being so aggressive.
I honestly still wonder about the potential audience for this service though, let alone the console itself. I'm certainly not the type of customer they need to be targeting and I don't know if that type of customer really exists...
So what are the minimum bandwidth requirements in order to play OnLive games? I mean, so the game looks just as good as it would running on a maxed-out PC at 1920X1080 resolution with the highest quality settings.
As I understand it, OnLive is supposed to replace that type of computer gaming experience right?
It's for people who can't afford that experience. Regardless of how much bandwidth you have or how crisp the video that is being streamed, it will never beat graphics rendered natively by hardware. The tech will only get interesting when its used to play games on super-advanced hardware that few can afford.Originally Posted by Flare