A platformer? I wouldn't even mind a new 2-D sidescroller. I know they just released one for the DS but i need a big screen.![]()
A platformer? I wouldn't even mind a new 2-D sidescroller. I know they just released one for the DS but i need a big screen.![]()
I'd say its about 100% guarenteed![]()
Shane R. Monroe; Father, Husband, Ordinary Guy
Host, RetroGaming Radio & Passenger Seat Radio - Editor, Review Lagoon
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"Consider the improbable is possible"
I'd enjoy a 2D Classic Donkey Kong game, except instead of the 4 levels over and over again there would be like 100 different levels and a bunch of unlockable content. Make it a total love letter to the franchise in the way NSMB paid props to the classic 2d mario games. Turn the Wii Remote sideways and charge 29.99 for it.
And no, I don't mean like Mario vs. Donkey Kong.
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At the very least there would be the Donkey Kong Country titles from SNES and N64
With the direction Nintendo is going I wouldn't be surprised to see Donkey Kong's Arthritic Exercises show up on the Wii
This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'! - chadfx.com
Xbox 360 Gamertag: chadnisha
I've always dreamed of a full 3D version of Donkey Kong and am amazed that it hasn't yet happened. I'd love to see a Mario 64 style game but with Mario trying to make his way up increasingly more complex structures to reach Kong at the top.
I guess with Mario and DK now regarded as two separately marketable characters, however, it makes more sense, financially, for Nintendo not to do that.
We need a Crazy Climber segment in that Donkey Kong game ...
Shane R. Monroe; Father, Husband, Ordinary Guy
Host, RetroGaming Radio & Passenger Seat Radio - Editor, Review Lagoon
Google+: Shane R. Monroe / RetroGaming Radio / Passenger Seat Radio / Green Robot Gamer / Directory Opus
Twitter: Shane R. Monroe / RetroGaming Radio / Review Lagoon / Green Robot Gamer
"Consider the improbable is possible"
Not like MvDK? Why not? if you've been following the franchise since the DK game on the Game Boy, you'll see that is exactly what Nintendo thinks. These games are clearly Nintendo's spiritual (if not down right direct) sequel to the original coin-ops. The Game Boy original even starts off with the primary coin-op levels of DK.
I've personally loved these MvDK games and often felt players (old skool and new alike) never gave these games the time and effort they deserved. Part of the reason these games have become an anathema derives from Nintendo's difficulty settings for these titles. By allowing players an easy way out and only rewarding true skill with a gold star or some sort of half-hearted bonus really lets the steam out of what could've been a sincerely challenging, yet always solvable, puzzle/action based game. As it is, people without patience or skill could easily breeze through these games without the stars.
So here's a tip, go back and play these games and force yourself to ignore the temptation to just breeze through a level without the best ranking. You'll soon see that these games truly start to shine (the latest one for the DS really takes off in later levels). If you do this, I don't think it becomes that difficult to see the ties that bind these newer games to the original classics.
So I'll steer this back on track by saying I hope they do all of what you said Chris... just like Mario vs. Donkey Kong.
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