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Flare
01-31-2005, 08:19 AM
I recently borrowed MGS2 from a friend so I could finally play it and be prepared for MGS3: Snake Eater.

Well, last night I finished it and I was in complete awe.
Now for everybody that also finished it, don't you agree it has like the absolute best ending ever? The story has a bigger twist than The Usual Suspects.

Overall, it is an excellent, excellent game... some people complained that you barely play because you move 5 meters and there comes a cut-scene. However, knowing this, I aproached the game as an interactive adventure more than an action game, and I enjoyed it for what it was.

The game is not that long that you might not want to commit to it, so definitely give it a try, if nothing else, for the story. It is amazing.

My respects to Hideo Kojima, I can't imagine how the story in MGS3 can be any better (and reviewers say so).

jamcat
01-31-2005, 11:05 AM
Yeah, I played MGS2 a bit on my brother's kid's PS2. Got tired of the move a few feet, watch a cut scene thing. Seems the MGS games are the Dragon's Lair/Sewer Shark of the PlayStation era. FMV/Movie games were fun back then, since they were a novelty, but now they are boring.

Flare
01-31-2005, 11:46 AM
I got hooked on it because of the story. You get immersed on it.

But as far as gameplay goes, I stick with its rival: Splinter Cell. Don't know about the XBox version but the PC port is sublime. When the first one came out I slaved myself every night playing it in my laptop. It was an awesome experience.
I throughly enjoyed the sequel 'Pandora Tomorrow' as well; and, I anxiously await for 'Chaos Theory' to come out.

In the end, if I have to decide between Splinter Cell and Metal Gear Solid, Splinter Cell emerges victorious.

jamcat
01-31-2005, 01:43 PM
Haven't played the PS2 version of Splinter Cell yet, but I do have the 2D GBA version. Though I haven't fully played much of it yet.

Now that PS2 Splinter Cell is $19.99, I may pick it up sometime in the future.

Flare
01-31-2005, 01:50 PM
Haven't played the PS2 version of Splinter Cell yet, but I do have the 2D GBA version. Though I haven't fully played much of it yet.

Now that PS2 Splinter Cell is $19.99, I may pick it up sometime in the future.
I just have to warn you. There's nothing like playing Splinter Cell with mouse and keyboard. Since this is a game where you do a lot of aiming and precision movement, I don't think the thumb stick could give you the same level of enjoyment. Plus, a lot of people find the Xbox and PS2 versions frustrating because the save Points are few and far between, and on the PC, you can Quicksave whenever and wherever you can.

Why don't you pick up the PC version instead? The VRAM requirements are not so high, I played the first one with 32MB and the second one with 64MB. They ran pretty good.

jamcat
01-31-2005, 02:05 PM
Oh I know the 2D Splinter Cell is nothing like the 3D version. But I have been happy with other 2D versions of 3D games like MGS and Tomb Raider. I loved Tomb Raider on the GBC, even though it basically was Prince Of Persia with different graphics.

Sadly, my PC is not up to snuff to run a game like Splinter Cell. I grew tired of trying to play catch-up with upgrades. That is another reason why I got a PS2 for the PC ports. With the PS2, I don't have to worry if I have the right requirements to play a game. Just pop the game in the PS2 and play.

The save point issue I don't mind.

Nectar
02-01-2005, 08:55 AM
There was never a videogame storyline as deep, enigmatic, and intriquing as that of MGS2. That ending was a real mind-blower. I just couldn't get around the fact that what I was hearing was actually coming from a videogame. Sadly, most gamers didn't get what Kojima was trying to do and constantly lambasted it. The Gamepro review of MGS3 begins with a tag line saying something like "Let's forget MGS2 ever happened." So much for breaking cliches of conventional storytelling.

Flare
02-01-2005, 09:05 AM
There was never a videogame storyline as deep, enigmatic, and intriquing as that of MGS2. That ending was a real mind-blower. I just couldn't get around the fact that what I was hearing was actually coming from a videogame. Sadly, most gamers didn't get what Kojima was trying to do and constantly lambasted it. The Gamepro review of MGS3 begins with a tag line saying something like "Let's forget MGS2 ever happened." So much for breaking cliches of conventional storytelling.
I don't understand. Is the tag line "Let's forget MGS2 ever happened." supposed to be a compliment towards MGS3 or were they bashing MGS2's story?

I started playing Ratchet & Clank 2 yesterday but, MGS2's story is still in my head, I can't fully enjoy R&C because Rose and the Colonel are still talking to me on the codec :).

Don't you love it when a videogame (or movie) does that to you? Weeks pass and you're still thinking about it (Same happened with the movie Lost in translation but that's another topic)

So, bottom line, MGS2 is a Greatest Hits title. No excuse, GO GET IT.

jamcat
02-01-2005, 12:46 PM
Snatcher had a good story before MGS. That was probably the best Sega CD game ever made.

Galaga will never die
02-01-2005, 08:27 PM
I just have to warn you. There's nothing like playing Splinter Cell with mouse and keyboard. Since this is a game where you do a lot of aiming and precision movement, I don't think the thumb stick could give you the same level of enjoyment.

Hmmm... Splinter Cell and Pandora Tomorrow are built from the ground up by Ubisoft for easy-to-use intuitive analog control of your walk rate. Gentle, and direct use of analog movement is used for the stealth aspects of the game (the suspense of sneaking up behind someone without pushing too much in your excitement and making a noise). This intuitive control can't be accomplished on a keyboard's limited non-analog 8-directional keys. The keyboard's problems can be helped by adding a mouse-wheel to simulate analog, but some would say that's cumbersome and not the best control setup for the game.

metrokard3
02-01-2005, 09:34 PM
the one thing that really got to me about this game was that (not wanting to blow it for some people)...we saw screen shots of the game and we were expecting it to be a certaint way....and then when we got the game it turns out to be totally diffrent. But it was that huge change that made me not like the game....

Flare
02-02-2005, 07:33 AM
Hmmm... Splinter Cell and Pandora Tomorrow are built from the ground up by Ubisoft for easy-to-use intuitive analog control of your walk rate. Gentle, and direct use of analog movement is used for the stealth aspects of the game (the suspense of sneaking up behind someone without pushing too much in your excitement and making a noise). This intuitive control can't be accomplished on a keyboard's limited non-analog 8-directional keys. The keyboard's problems can be helped by adding a mouse-wheel to simulate analog, but some would say that's cumbersome and not the best control setup for the game.
yeah, actually, the analog control is simulated by the mouse wheel, it controls the speed of Fisher when he is walking

jamcat
02-02-2005, 08:54 AM
Console-wise, I hate analog control. It's fine for looking around when you are standing still, but I hate using it for walking. For example in the PS2 game Max Payne, I could NEVER keep Max walking a STRAIGHT line when using the analog control to walk. He would always veer off left or right a bit. That is why I like digital control. Walk in whatever direction with a digital pad, and you STAY walking in that direction without any veering off.

Sean_resg
09-07-2005, 05:56 AM
I remember right around when the ps2 was first announced and they showed off the trailer for MGS2. The leap in quality of graphics on the ps2 and how they made it look like a big budget Jerry Brockheimer film just blew me away. The gameplay was kinda throwaway when I actually got the game though, and the later part seemed kinda tacked on.

Pre-Sept 11 the game was entirely set in New York and had the Metal Gear attacking the city. The crappy Raiden section was supposed to be MGS4, but after the attack they decided to change the game almost entirely and throw in what they had done for MGS4.

One thing I found out was that Imaginary Forces--the guys who make 90% of the awesome movie trailers out on the market (Se7en, Hitchikers guide to the galaxy, etc) created the trailer for both MGS3 and MGS3.

Check out some of their work http://www.imaginaryforces.com