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View Full Version : Something very interesting



wookieman
03-22-2005, 02:25 PM
Everyone talked about it at the 2005 DICE Summit. Microsoft made it the focus of its keynote address. For many it's a cold hard fact: the price of developing a game for the next-generation of systems is going to skyrocket. It's going to take warehouses full of artists and level designers to create all the content for every title. For many, this proposition is terrifying.

Is there another way?
I'm pretty sure most RGR listeners understand very well there are other (better?... well, not necessarily but, other none-the-less and perhaps just as functional) ways to make games. We sure as hell know it wasn't always about the "warehouses full of artists and level designers".

It seems Will Wright hasn't stopped thinking outside the box of traditional game development - have a read of this. (http://www.gamespy.com/articles/595/595975p1.html)

Taking inspiration from indie game developers and really trying to come up with something 'else' may just have paid off.

jamcat
03-22-2005, 02:39 PM
Maybe if they stopped trying to make games like movies they wouldn't be that expensive to make.

As for Spore, it just seems like another Sim City/God type game with a different theme. Nothing new, different, or out of the box there.

Shane R. Monroe
03-22-2005, 02:43 PM
mySIMS Spores

jamcat
03-22-2005, 02:50 PM
Hmm... Sim Spunk. Nah!

Or how about a game where you control the microscopic creatures that live on the human body. Ever see those science shows on PBS? There are some pretty nasty looking things living on the human body.