wookieman
03-22-2005, 02:25 PM
Everyone talked about it at the 2005 DICE Summit. Microsoft made it the focus of its keynote address. For many it's a cold hard fact: the price of developing a game for the next-generation of systems is going to skyrocket. It's going to take warehouses full of artists and level designers to create all the content for every title. For many, this proposition is terrifying.
Is there another way?
I'm pretty sure most RGR listeners understand very well there are other (better?... well, not necessarily but, other none-the-less and perhaps just as functional) ways to make games. We sure as hell know it wasn't always about the "warehouses full of artists and level designers".
It seems Will Wright hasn't stopped thinking outside the box of traditional game development - have a read of this. (http://www.gamespy.com/articles/595/595975p1.html)
Taking inspiration from indie game developers and really trying to come up with something 'else' may just have paid off.
Is there another way?
I'm pretty sure most RGR listeners understand very well there are other (better?... well, not necessarily but, other none-the-less and perhaps just as functional) ways to make games. We sure as hell know it wasn't always about the "warehouses full of artists and level designers".
It seems Will Wright hasn't stopped thinking outside the box of traditional game development - have a read of this. (http://www.gamespy.com/articles/595/595975p1.html)
Taking inspiration from indie game developers and really trying to come up with something 'else' may just have paid off.