PDA

View Full Version : Xbox 2 "details" at the 2005 Game Developers Conference



Chewchilla
03-09-2005, 11:22 AM
Soon we will be given information that will tell us everything and nothing about the Xbox 2. ;)

Xbox 2 details emerge before GDC
Microsoft's J Allard will use GDC keynote address to announce key features of the next-generation Xbox.

The annual Game Developers Conference (GDC), which is being held in San Francisco this week, will get underway shortly with a keynote address from Microsoft's corporate vice president, J Allard, in which he plans to announce some of the key features of the next-generation Xbox. Allard will also comment on Microsoft's vision for the future of entertainment, which he believes will be fueled by demand for video game experiences that are always connected, always personalized, and always in high-definition.

"In the HD Era, the platform is bigger than the processor," reads a quote from Allard in a mistimed press release. "New technology and emerging consumer forces will come together to enable the rock stars of game development to shake up the old establishment and redefine entertainment as we know it."

The big news, of course, is that Allard will use the keynote address to announce key features of Microsoft's successor to the Xbox, which is referred to in the press release only as the "next-generation Xbox." Specifically, Allard plans to release the first details about the next-generation Xbox guide, which is described as a gateway that will instantly connect players to their games, their friends, and their digital media.

Key features of the guide, as described in today's press release, will include:

Gamer Cards: Gamer Cards provide gamers with a quick look at key Xbox Live information. They let players instantly connect with people who have similar skills, interests and lifestyles.

Marketplace: Browseable by game, by genre, and in a number of other ways, the Marketplace will provide a one-stop shop for consumers to acquire episodic content, new game levels, maps, weapons, vehicles, skins and new community-created content.

Micro-transactions: Breaking down barriers of small-ticket online commerce, micro-transactions will allow developers and the gaming community to charge as little as they like for content they create and publish on Marketplace. Imagine players slapping down $.99 to buy a one-of-a-kind, fully tricked-out racing car to be the envy of their buddies.

Custom playlists: This feature eliminates the need for developers to support custom music in games. The guide instantly connects players to their music so they can listen to their own tracks while playing all their favorite next-generation Xbox games.

By supporting features such as custom playlists, friends lists, and voice chat at a chip level, Microsoft hopes to allow developers to focus on creating games rather than on developing for technical certification requirements. The next-generation Xbox hardware is designed around a number of key principles, the following of which are taken straight from today's press release:

A well-balanced system that will deliver more than a teraflop of targeted computing performance.

A multicore processor architecture co-developed with IBM Corp. that provides developer "headroom" and flexibility for the HD Era.

A custom-designed graphics processor co-developed with ATI Technologies Inc. designed for HD Era games and entertainment applications.

In addition, familiar software technologies such as DirectX, PIX, XACT and the recently announced XNA Studio--an integrated team-based development environment tailored for game production--complement the new hardware to help game developers unlock increasingly powerful and complex silicon.

We'll bring you more information on the next-generation Xbox after J Allard's keynote, which, at the time of writing, is scheduled to start in a little under an hour.

By Justin Calvert -- GameSpot
POSTED: 03/09/05 09:51 AM PST

gavv
03-09-2005, 12:52 PM
you should read the equivalent set of stories on gamespy.com, some more details, including the *one* thing that would be a dealbreaker in any circumstance for it, that it has to be 'Live Aware', aka be net-connected, even for single player

Chewchilla
03-09-2005, 01:33 PM
If it's going to be a requirement to have the "Xbox 360" connected to the internet 24/7 just so I can play the "Colecovision Anthology" on it, I don't think I'll be rushing to the mall next Christmas to pick one up.

More at CNN: Microsoft details next Xbox (http://money.cnn.com/2005/03/09/commentary/game_over/gdc_next_xbox/index.htm)
And more at IGN: GDC 2005: Xbox (and Xbox 2) Coverage (http://xbox.ign.com/articles/594/594738p1.html?fromint=1)

Darksol
03-09-2005, 03:02 PM
I can't wait until we can hack the gamer's cards.

Yeah I won all of my previous games and am an expert but I'll make it look like I'm a noobie. Mwhahahahaha!

And another thing to note. This micro transaction model makes it look like I will have to pay more money to enjoy a game. Remember those extra costumes you could pick up by beating the game on normal. Well now they cost .99 each.

baalaagaa
03-09-2005, 06:51 PM
I doubt it will have to be connected to the net for single player. All the people I know that own an xbox, my self included can’t even get broadband internet yet. They would be shooting them selves in the foot if they do this, but then again this is Microsoft.

Galaga will never die
03-09-2005, 07:31 PM
you should read the equivalent set of stories on gamespy.com, some more details, including the *one* thing that would be a dealbreaker in any circumstance for it, that it has to be 'Live Aware', aka be net-connected, even for single player

No, I have an Xbox and I can tell you that "Live Aware" actually means that your Xbox Live friends are able to invite you with a chat message to come and play with them online, while you're in the middle of a traditional single-player non-XBL game. And everyone on your Buddy list can see what you are playing. MS is just saying all games have to support this option. It has nothing to do with forcing online connectivity for single-player games, you can stay completely offline forever and the "Live Aware" feature simply remains dormant and unused.

Shane R. Monroe
03-09-2005, 08:01 PM
I doubt it will have to be connected to the net for single player. All the people I know that own an xbox, my self included can’t even get broadband internet yet. They would be shooting them selves in the foot if they do this, but then again this is Microsoft.

Well, welcome to the STEAM model. Multiplayer, single player - doesn't matter .. they want to stream ads to you while you play ... internet connection will likely be required.

Its all evil. Batton down the hatches ...

Galaga will never die
03-09-2005, 08:42 PM
Well, welcome to the STEAM model. Multiplayer, single player - doesn't matter .. they want to stream ads to you while you play ... internet connection will likely be required.

Its all evil. Batton down the hatches ...

I think the Xbox II business model is more:

* Remove important feature sets from game deliberately, sell the resulting incomplete single-player game to Xbox player as "complete game", make profit on sale
* Announce the rest of the true single-player content as "extra Live Download Content", force user to buy Xbox Live subscription
* Release "Live Download Content" in tiny chunks over several months, forcing gamer to continue Xbox Live subscription indefinitely to keep getting the full content for all his "sold with incomplete feature set" games
* Bill player via "Microtransactions" on Xbox Live Marketplace for each significant piece of the Download Content, totalling up to a $75+ total cost for each Xbox game, plus annual Xbox Live subscription bill
* Charge additional monthly fee for certain game types like online RPGs

Plus of course the player still has to buy the Xbox II hardware, and pay his monthly broadband bill.

Count the ways to pay!