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View Full Version : WarioWare Touched! Mini Review



Shane R. Monroe
02-15-2005, 09:28 PM
This is going to be damn short and to the point (since I'll end up doing a FULL review of it later).

Yes, buy it. (If that's what you're waiting for)

This is WarioWare Inc. that is 100% touch oriented. If you liked WarioWare - you'll like this. Same feel, same basics.

THE EXPECTED
- Its WarioWare.
- Same microgame format.

THE GOOD
- Slightly better graphics and effects. Its true to the original, but there are very subtle uses of 3D that do just what 3D should; augment 2D.
- Slighty better sound. Its similar, but you can tell they didn't just regurgitate the original library.
- Stylus use is surprisingly varied. Touch, draw, color, stroke, sweep, slice. If you can imagine doing it with a stylus, there are microgames that use it.
- Microphone use is sparse, but usually clever. Example: Microgame version of Donkey Kong 3 (remember, you used a sprayer? why not BLOW Kong to the top of the screen? It works). I've seen two microgames so far that use it.
- The microgames are not rehashes for the most part. Some that are; very clever. For example; one of them shows a full sized GBA (old school) with the original Wario running on it (the nose picking game) and you use the stylus to hit the A button (as if you were playing the GBA). I truly feel like I'm getting a WHOLE new batch of games.
- Volt's NES games bring lots of new games to the table that could only be touch screen playable (the clay pigeon shooting game, Hogan's Alley).
- Moderate to Good use of both screens (i.e. the game doesn't feel like a port where they just fluff the other screen because its there).

THE BAD
- If you think the stylus is a gimmick and hate it, DON'T WASTE YOUR TIME. Wait for Wario Twisted for GBA. Its 100% stylus.
- GODDAMMIT! You STILL can't skip the cut scenes until you finish the level. And I swear to Christ they are LONGER now than last time. It won't keep me from playing, but its a MAJOR hit against the title.
- Its up to $40. So much for the "keep it cheaper" motif.
- You'll look stupid blowing on the DS frantically if you're in public; but hey, I all but sold some dude a DS just by doing it. (btw, you can get by with just tapping the stylus near the mic - but that takes the magic out of it)

Possibly the best title out there right now. Worth the cash if you like the genre.

Of my collection, the current ranking is (changes weekly):

WarioWare Touched
Tiger Woods
Super Mario 64DS
Feel the Magic
Driller Spirit
Zookeeper
The Urbz
Madden 2005

Demolition Man
02-15-2005, 09:31 PM
Shane, where did you buy it that was charging $40 for it? Its $34.99 at Circuit City.

Demolition Man
02-15-2005, 10:14 PM
Okay, just to throw in a few comments. I haven't played the original Wario Ware on the GBA but I'm assuming its the same type of gameplay except it uses the gamepad instead of the stylist. I am very impressed with the DS version tho, since the game relies a lot on reflexes, quickness, and memory. The graphics and sound work fine on this version - nothing too fancy but its good enough for this game. :)

I will also comment in that the game does give you the option to skip past a cut scene after you have watched it once so all is not lost. The few I have seen so far were a little funny in a corney sense, but they aren't anything worthy of bragging about.

Definately the best game out for the DS so far, I highly recommend it. :)

Shane R. Monroe
02-16-2005, 06:48 AM
Gamestop ... that's where I preordered it from. Suck ... oh well ... I didn't have to go hunting for it ... maybe that was worth $5.

Yeah, the DS is finally starting to show its stuff - and I'm pleased. I think Pac n Pix is going to be some of the most innovative stuff around.

I'm enjoying it A LOT.

Demolition Man
02-16-2005, 08:20 AM
True true Shane, sometimes it is worth the extra few dollars in order to save time of having to hunt it down. Not the end of the world in this case.

I'm so glad that there is a flood of really good games coming out for the DS soon as well. The system is certainly worth $150 with titles like "Warioware Touched" and the upcoming Pac'n'Roll. :D

Shane R. Monroe
02-16-2005, 08:54 AM
I'd like to see a collection of 'gun' games for DS get ported over ... Wild Gunman, Hogan's Alley, Duck Hunt, Lethal Enforcers, etc. After playing the micro game versions, I'd love to have a more full game out of them. Of course, it better be SEVERAL games in one cart though...

Maybe - Light gun emulation support in a DS savvy NES emu. PocketNES DS with light gun emulation. Dayom ... I'm getting physically aroused thinking about that .. :)

jamcat
02-16-2005, 11:50 AM
Wouldn't using a light gun on a portable system be, in Shane's word, "ghey"?

If blowing a DS in public would make one look stupid, just imagine what the public would think seeing some guy holding a DS in one hand, and a tiny light gun in the other. Besides looking stupid in public, I'm sure gameplay would suck if you are riding in a bumpy car, train, or bus.

But why bother with a light gun in the first place when you can just target the object by hitting it with your finger or stylus. Though I would think the touch pad would make light gun style games boringly easy.

TheGrandPubaa
02-16-2005, 11:57 AM
Wouldn't using a light gun on a portable system be, in Shane's word, "ghey"?

If blowing a DS in public would make one look stupid, just imagine what the public would think seeing some guy holding a DS in one hand, and a tiny light gun in the other. Besides looking stupid in public, I'm sure gameplay would suck if you are riding in a bumpy car, train, or bus.

But why bother with a light gun in the first place when you can just target the object by hitting it with your finger or stylus. Though I would think the touch pad would make light gun style games boringly easy.

I could be wrong, but I think that's what Shane meant. Touch screen lightgun games would be pretty cool, but i'm not sure if they would be boringly easy. I guess it would just depend on the game. Duck Hunt, for instance, would still seem difficult to me.

jamcat
02-16-2005, 12:18 PM
Well, using a stylus might make a light gun style game hard due to the small area that the stylus tip covers. But if you use a finger, which covers more area on the touch pad than a stylus tip, pegging targets would be pretty easy.

Chewchilla
02-16-2005, 12:48 PM
Microphone use is sparse, but usually clever. Example: Microgame version of Donkey Kong 3 (remember, you used a sprayer? why not BLOW Kong to the top of the screen? It works).

So THAT'S what Nintendo was referring to in the WarioWare: Touched! ad I saw....

"If you don't have asthma, aren't a heavy smoker, and have NO problems blowin' giant monkeys - then WarioWare: Touched! is the DS game you've been searching 3 months for!"

NOW I get it. ;)

Shane R. Monroe
02-16-2005, 03:29 PM
Yeah, using the stylus to play light gun games ... 'shoot' the screen by tapping it. It really works a treat and is a lot more fun than it should be.

As for getting boring, the game would have to be shifted in difficulty to meet the situation. I love the Hogan's Alley microgame. You still have the fun of 'reaction time' making sure you're shooting the right target. Its a stylus use I hadn't thought of, which is why I have really started to appreciate the innovation of Nintendo.

Shane R. Monroe
02-16-2005, 03:30 PM
So THAT'S what Nintendo was referring to in the WarioWare: Touched! ad I saw....

"If you don't have asthma, aren't a heavy smoker, and have NO problems blowin' giant monkeys - then WarioWare: Touched! is the DS game you've been searching 3 months for!"

NOW I get it. ;)

Yeah, its actually pretty cool. There is another microgame where you blow to punch (don't recognize the game) and it doesn't make as much sense or appear as much fun - but the DK3 is leet.

jamcat
02-16-2005, 03:52 PM
You still have the fun of 'reaction time' making sure you're shooting the right target. Its a stylus use I hadn't thought of, which is why I have really started to appreciate the innovation of Nintendo.

The stylus would seem rather un-needed for a "reaction time" game. The D-Pad would be fine for that. Just push the pad towards the target you're "shooting" at.

But as for games like duck hunt or skeet shooting, there'd just be no challenge if you could just plop a finger over a flying target to hit it.

GodMedia
02-16-2005, 04:31 PM
Its a stylus use I hadn't thought of, which is why I have really started to appreciate the innovation of Nintendo.

Been there, done that. It was a crappy game from clickgamer.com called Gringos. Just a Hogan's Alley with a Western-style twist. There is really not much in these mingame collections that hasn't already been done to death on PDAs.

These minigame collections are all fine and dandy for those poor uninitiated souls who haven't experienced PDA games on a good PDA. I'm waiting for Pac'N'Roll, that's something I haven't seen and played to death already. I'm also waiting for more games that can take 2-D games like Berzerk, or Paradroid, or Space Harrier and let us control the player character by directly touching and moving it rather than having to use the D-Pad. This is one area where I believe the PDA emulators for various systems have really missed the mark. Sure I can play Space Harrier on my Pocket PC, but it's with the D-Pad. I want to be able to grab the Harrier with the stylu and drag him around the screen. This would be so much more precise and intuitive.

It's funny to watch how among gamers, who have generally never used a good PDA, there is a big divide. For those who aren't willing to let go of their beloved D-Pads from the 1980s, all they say is that it's a cheap gimmick, when it can really be so much more powerful a control device than the D-Pad will ever be. And then, among those who are getting the hang of the stylus and screen, it's like an epiphany and they rant like it's the best thing since sliced bread when the games are really just rehashes of stuff that is literally choking the life out of the PDA gaming market.

Shane R. Monroe
02-16-2005, 04:55 PM
PDAs are borderline useless convergence devices in my book. Don't own one. Won't own one.

Why? They do NOTHING well (except play Star Wars video clips or sync with software I won't use like Outlook) to someone like me.

I'm not paying $400 for a PDA that does nothing for me - including playing games - I've seen a lot of PDA shareware, but I sure haven't seen top publishers releasing stuff for it. Again, I could be missing out on a HUGE thing here (point me to some publishers so I can see).

I've never seen a microgames package on a PDA (please feel free to direct me if I'm missing something).

Fact is - there has never been a dedicated, supported touch screen gaming system. If you're going to throw PDAs in the mix, why not include the horrible game.COM in the forray as a portable touch pad device.

Yes, Bejeweled has been done to death on the PDA. Yes, Puzzle de Pon has been done to death on the PDA. Yes, a whole bunch of games have been done to death on the PDA. And with the exception of Zookeeper - I don't see the corrolation.

Maybe PDAs have changed in the year or two I've seen them. But last I looked, they were jack of all trades, REALLY the master of none (just like the PSP).

GodMedia
02-16-2005, 05:35 PM
PDAs are borderline useless convergence devices in my book. Don't own one. Won't own one.

Why? They do NOTHING well (except play Star Wars video clips or sync with software I won't use like Outlook) to someone like me.

I'm not paying $400 for a PDA that does nothing for me - including playing games - I've seen a lot of PDA shareware, but I sure haven't seen top publishers releasing stuff for it. Again, I could be missing out on a HUGE thing here (point me to some publishers so I can see).

I've never seen a microgames package on a PDA (please feel free to direct me if I'm missing something).

Fact is - there has never been a dedicated, supported touch screen gaming system. If you're going to throw PDAs in the mix, why not include the horrible game.COM in the forray as a portable touch pad device.

Yes, Bejeweled has been done to death on the PDA. Yes, Puzzle de Pon has been done to death on the PDA. Yes, a whole bunch of games have been done to death on the PDA. And with the exception of Zookeeper - I don't see the corrolation.

Maybe PDAs have changed in the year or two I've seen them. But last I looked, they were jack of all trades, REALLY the master of none (just like the PSP).

I am not a PDA salesman, just a realist who can see through the hype. If you don't want a PDA, fine, but that doesn't make the DS innovative. The DS is derivative.

PDA's run a Commodore 64 with a licensed emulator from Commodore awesomely. PDA's have been running emulations of classic gaming platforms near flawlessy for nearly three years. The problems with the buttons have been solved on nearly every machine released in the last two to four years. Gameloft has put out some really great games in the style of the SNES. Clickgamer has games from tons of developers (not all great, but some real gems like the Pocket C64 and a true 3D racing game ala Wipeout called Flux Challenge). Quake, Doom, and Castle Wolfenstein 3D, as well as Duke Nukem have all found ports on the PDA that run very well and even use the original PC game files. Vector Blaster brings new life to the Tempest-style shooter. Darxide EMP is right up there with Metroid Prime Hunters in the integration of the stylus with first-person perspective gaming. PDAs are also playing MP3s, DivX Videos (both off of a cheap memory card or streaming from your PCs drives, and even off of the net), surfing the web, etc. Everything that PSP does and everything that you applaud Nintendo for getting ready to add to the DS has already been implemented and is in general use by PDA users.

Innovation is the excellent use of a microphone as a controller, but even that is a tip of the hat to games like Elite that incorporated microphones in their control mechanisms for simple things like firing. It sounds like the games that use the microphone on the DS have thusfar not done much more, responding to the vibration of a blow, or even just the scratchy sound of the stylus against the mic to activate a trigger. This too can be implemented on a PDA already.

Don't get me wrong on this, though, I think the DS is very cool. I love mine. You are right to proclaim that having true gaming controls and the backing of better developers is a big plus. However, I can not think of it, nor preach about it being, the great "next thing". It's been done before, it's just being done better now. That is improvement and evolution, not innovation and originality.

Shane R. Monroe
02-16-2005, 06:12 PM
I lament ... Still... I can do it for $150 .. or I can spend $400-$500 on a PDA. It sounds like the PDA has it ... but the price and support ain't there.

yuckymucky
02-16-2005, 07:04 PM
My company bought everybody PDAs a few years ago. Palm Vx the silver edition one. It was when they first came out so I guess it was like 8 years ago but still. They lasted about two weeks and then we all realized that they were pretty much useless.

Anyways I am gonna head down to Gamestop in a few mins and pick up WarioWare for my DS. I have a gift card that I need to use before they start taking money out of it.

P.S. - GodMedia do you always have to type in bold?

Shane R. Monroe
02-16-2005, 08:42 PM
And in that weird font? :)

Shane R. Monroe
02-16-2005, 08:44 PM
I remember when the first high end "palms" (the Compaqs running Windoze) came out .. they cost a fortune ... and just to make it totally worthless, you apparently couldn't hold down more that ONE button at a time (imagine gaming where you can't move and fire at the same time). Then they came out with a 'controller' for it - which was expensive and not worth lugging. Typical convergence thing.

No sir ... I got my DS ... I'm done. :)

Darksol
02-16-2005, 10:46 PM
No sir ... I got my DS ... I'm done. :)

And soon there will be Palm software to go with it .

Ah look, the Nintendo DS! With a PDA in a game machine and a game machine in a PDA!

GodMedia
02-16-2005, 11:10 PM
I remember when the first high end "palms" (the Compaqs running Windoze) came out .. they cost a fortune ... and just to make it totally worthless, you apparently couldn't hold down more that ONE button at a time (imagine gaming where you can't move and fire at the same time). Then they came out with a 'controller' for it - which was expensive and not worth lugging. Typical convergence thing.

No sir ... I got my DS ... I'm done. :)

That shows how out of it you are on PDAs, that problem was so solved nearly four years ago. Pocket PCs today perform a lot better. But, again, I am not selling you a Pocket PC, and I don't care what you think of them. I simply can't stand you and other gamers raving about this so-called innovation of Nintendo's. Don't you think for a second that they didn't look at Pocket PCs for some of the inspiration behind the DS? What, they just up and invented stylus gaming and it just happens to be just like it is on the Pocket PC?

Oh yeah, I'll give you that Nintendo is indeed doing things better than the Pocket PC. There's alot to be said for having big names with big money working on a platform dedicated to one thing. But, PDAs pioneered this field and very little is coming from Nintendo that does not reflect what has turned out to be proven formulas for success on the PDA.

I own a DS, too, and I like it very much, it's cool to have stylus gaming done better. My Pocket PC, on the other hand is much smaller and plays Commodore 64, Atari VCS, Intellivision, NES, Master System, ColecoVision, PC-9801, MSX, and Sinclair Spectrum games flawlessly while still allowing me to take advantage of wifi and voip. I have access to a good deal of really great games, too. Plus, I can do this all out of the box with just software, not having to wait for video players, MP3 players, firmware upgrades, hacks, etc.

And, no the font is not bold, it is merely "FixedSys", and yes, I do use it all the time. I find it very retro.

Darksol
02-16-2005, 11:15 PM
I've been able to play Nintendo , GB, and Genesis games on my PDA for years. My PDA has an "OK" D-PAD , and I use the buttons that I have available to try and do stuff. Still there is no way in hell I could play something like Street Fighter 2 or MK due to the fact that I could probably never get the moves right on the pad and lack of buttons.

GodMedia
02-16-2005, 11:18 PM
And soon there will be Palm software to go with it .

Ah look, the Nintendo DS! With a PDA in a game machine and a game machine in a PDA!
It truly sucks that Nintendo is going to go with Palm OS. While many people rave about it like it was the next Linux, I find that it truly blows. There is so much more control with Windows Mobile 2003 (and no, I don't care what you think of Windows because you're probably using it right now, too). The one cool thing about Palm is that it is the basis of the Zodiac game system and there are already a good deal of really good emulators out for it that could probably be ported to the V-Pocket fairly easily.

GodMedia
02-16-2005, 11:20 PM
I've been able to play Nintendo , GB, and Genesis games on my PDA for years. My PDA has an "OK" D-PAD , and I use the buttons that I have available to try and do stuff. Still there is no way in hell I could play something like Street Fighter 2 or MK due to the fact that I could probably never get the moves right on the pad and lack of buttons.
Yeah, anything more than two buttons does get a bit hairy on some machines, but most anything 8-bit is fine as those machines typically had one or two buttons and maybe a select and start. Most Pocket PCs will have four buttons in front which can handle this nicely. I even have a version of MAME that is running Tempest and it's really great (no sound, though... ...the Pocket PC does have limits but it doesn't suck as bad as Shane makes it sound).

Darksol
02-16-2005, 11:29 PM
IMHO, even the tapwave zodiac needs more buttons on it so that it can play everything!

Shane R. Monroe
02-17-2005, 06:14 AM
And soon there will be Palm software to go with it .

Ah look, the Nintendo DS! With a PDA in a game machine and a game machine in a PDA!

Can't say I'm thrilled about it... But as long as its an ADD ON and not required at purchase time of a DS ... Let them make whatever they want.

Shane R. Monroe
02-17-2005, 06:24 AM
That shows how out of it you are on PDAs, that problem was so solved nearly four years ago. Pocket PCs today perform a lot better. But, again, I am not selling you a Pocket PC, and I don't care what you think of them. I simply can't stand you and other gamers raving about this so-called innovation of Nintendo's. Don't you think for a second that they didn't look at Pocket PCs for some of the inspiration behind the DS? What, they just up and invented stylus gaming and it just happens to be just like it is on the Pocket PC?

I'm thinking you're missing my point.

If we used your logic - there is no such thing as innovation. Everything has been done - in one fashion or another - before. Innovation has come down to taking something that exists and 1) doing it right 2) expanding and improving it 3) combining dissimilar technology and making a sum that is bigger than the whole of its parts.

The DS fits all three of those. THAT ... my friend, is why I sing the praises. Oh, and it does it at a price I can afford.


Oh yeah, I'll give you that Nintendo is indeed doing things better than the Pocket PC. There's alot to be said for having big names with big money working on a platform dedicated to one thing. But, PDAs pioneered this field and very little is coming from Nintendo that does not reflect what has turned out to be proven formulas for success on the PDA.

Well .. my point also is ... "success on the PDA" ... I don't see this success. When's the last time a PDA game has appeared on a Top 10 list for game sales? Top 50 list? Top 100 list? If the PDA was the shiznitz for gaming - it would have made a splash BY NOW. It hasn't. The closest a convergence device has been to making the charts was the Nokia N-Gage, and I won't insult PDAs by putting them in the same sentance in comparison. If it were successful, there would be a line up of games for the EA whores. Sega would have titles. Hell, MS would have a bunch of whored out third party games. Fact is - as innovative as it may be - implementation is 90% of the measure of success. Look at the Amiga. NOTHING is innovative on the PC after using an Amiga for 8 years. Hell, they are even sharing RAM now (just like the old days). Too bad no one's heard of it, and the Amiga is dead and gone.

I feel your anger ... I've been there ... done that. But you have to eventually bow out and understand that "better technology" never guarantees your pole position.


I own a DS, too, and I like it very much, it's cool to have stylus gaming done better. My Pocket PC, on the other hand is much smaller and plays Commodore 64, Atari VCS, Intellivision, NES, Master System, ColecoVision, PC-9801, MSX, and Sinclair Spectrum games flawlessly while still allowing me to take advantage of wifi and voip. I have access to a good deal of really great games, too. Plus, I can do this all out of the box with just software, not having to wait for video players, MP3 players, firmware upgrades, hacks, etc.

Once again - what's the price point? Parents aren't buying their kids a $400 game machine. I make a damn good living - and *I* won't pay $400 for a PDA. Hell, I want a GP32 like a big dog - but I ain't paying that kinda money for it. It doesn't make sense to me in many ways.

Shane R. Monroe
02-17-2005, 06:26 AM
While many people rave about it like it was the next Linux, I find that it truly blows. There is so much more control with Windows Mobile 2003 (and no, I don't care what you think of Windows because you're probably using it right now, too).

I don't like PalmOS either - however; I don't want 64MB of RAM required just to run the OS, kthx. I don't need all the gheyass Windows integration points. I don't need to be reminded that the OS integration is worthless if I don't use Word, Outlook, and IE.

I look at the OS on a PDA to be SIMPLE yet FUNCTIONAL and NOT interfere with running the product on it.

Shane R. Monroe
02-17-2005, 06:28 AM
Yeah, anything more than two buttons does get a bit hairy on some machines, but most anything 8-bit is fine as those machines typically had one or two buttons and maybe a select and start. Most Pocket PCs will have four buttons in front which can handle this nicely. I even have a version of MAME that is running Tempest and it's really great (no sound, though... ...the Pocket PC does have limits but it doesn't suck as bad as Shane makes it sound).

See, you're starting to uncover the joy of independant gaming and emulation. Sound issues, slow downs, button issues, etc. Well, as "successful as gaming is on PDA", I never have to worry that a DS game lacks sound ... or that it won't run certain titles because of a compatibility in the open source emulator.

Dude, I played the elitist game on the Amiga. I lost. Now, I want to do stuff - not WORK to do stuff. A reason I run Windows over something else. I don't like Windows (XP is a step in the right direction) but I sure like what I can run on it.

Shane R. Monroe
02-17-2005, 06:29 AM
I tried a Zodiac ... Maybe I played with a lower unit (you know ... the "cheap" $300 version), but it was barely a step above cell phone gaming. I wasn't really impressed at all. Of course - it could have been crappy games, etc.

yuckymucky
02-17-2005, 10:24 AM
I don't like PalmOS either - however; I don't want 64MB of RAM required just to run the OS, kthx. I don't need all the gheyass Windows integration points. I don't need to be reminded that the OS integration is worthless if I don't use Word, Outlook, and IE.

I look at the OS on a PDA to be SIMPLE yet FUNCTIONAL and NOT interfere with running the product on it.

These are exactally the points that I was think, plus the cost. They can sell a Palm OS cart for what $40-50? Windows Mobile for $100-150.

We have a machine that we were going to try Windows CE out on at work untill the problems started. We had to add more ram to it which finally got it to boot, although it was slow. Then after we got it all set up we found out that even if we mass produced them it was going to cost $125 per machine more to run Windows CE on it because of their licensing cost. The reason I bring this up is Windows Mobile is basically the same as CE so I am sure the cost would be the problem, as well as maxing out the DS.

BTW WarioWare is great. I played it for like 7 hours last night.

Darksol
02-17-2005, 10:52 AM
I agree . I think Palm would be a better fit for a device than Windows Mobile. Palm still has a style to it that Windows Mobile can't reproduce. Its clean and its simple.

For the record, I own a Pocket PC but I knew going in it would be the MS way.

lion2
02-17-2005, 02:52 PM
I am not a PDA salesman, just a realist who can see through the hype. If you don't want a PDA, fine, but that doesn't make the DS innovative. The DS is derivative.

PDA's run a Commodore 64 with a licensed emulator from Commodore awesomely. PDA's have been running emulations of classic gaming platforms near flawlessy for nearly three years. The problems with the buttons have been solved on nearly every machine released in the last two to four years. Gameloft has put out some really great games in the style of the SNES. Clickgamer has games from tons of developers (not all great, but some real gems like the Pocket C64 and a true 3D racing game ala Wipeout called Flux Challenge). Quake, Doom, and Castle Wolfenstein 3D, as well as Duke Nukem have all found ports on the PDA that run very well and even use the original PC game files. Vector Blaster brings new life to the Tempest-style shooter. Darxide EMP is right up there with Metroid Prime Hunters in the integration of the stylus with first-person perspective gaming. PDAs are also playing MP3s, DivX Videos (both off of a cheap memory card or streaming from your PCs drives, and even off of the net), surfing the web, etc. Everything that PSP does and everything that you applaud Nintendo for getting ready to add to the DS has already been implemented and is in general use by PDA users.

Innovation is the excellent use of a microphone as a controller, but even that is a tip of the hat to games like Elite that incorporated microphones in their control mechanisms for simple things like firing. It sounds like the games that use the microphone on the DS have thusfar not done much more, responding to the vibration of a blow, or even just the scratchy sound of the stylus against the mic to activate a trigger. This too can be implemented on a PDA already.

Don't get me wrong on this, though, I think the DS is very cool. I love mine. You are right to proclaim that having true gaming controls and the backing of better developers is a big plus. However, I can not think of it, nor preach about it being, the great "next thing". It's been done before, it's just being done better now. That is improvement and evolution, not innovation and originality.

PDA pads still suck. Playing console emulators on a PDA is a chore! I've tried and owned different PDA's and none have a comfortable DPAD. However, Lucasarts, Sierra and other point and click adventure games are great on PDA's (which are the type of games I mostly play on my PDA). Also some of the native PDA games and ports work really well, because they make great use of the stylus.

No one should waste their time on PDA to play console emulators. It's just too damn uncomfortable. I've seen several posts in different websites and about people wanting to buy a PDA just for emulation. I always discourage it, because its gonna be disappointing. It is still cool showing off to people that you can play console games on your PDA (especially PS1 games).

DaMenace
02-17-2005, 05:48 PM
The PDA stuff and emulation, to me, seems like it'd be more practical on the DS though than it would on a real PDA!
Having two screens does make a bit of a difference, aside from all the hardware power that is in the little wonder..

I would really like to see something extra made to also make use of Pictochat (without having to reset the thing)

Darksol
02-23-2005, 11:26 PM
Well Maxim Magazine gave Wario Ware a 4/5 . Now back to reading stupid interviews and scantily clad women.

Shane R. Monroe
02-24-2005, 06:48 AM
BAHAHAHAHHAHAHAHAHA ... Whose featured on the cover?

Darksol
02-24-2005, 07:35 AM
BAHAHAHAHHAHAHAHAHA ... Whose featured on the cover?

Its the latest issue. Jennifer Love Hewitt is on the cover .

Chewchilla
02-25-2005, 04:57 PM
Hmmmmmm...A Jennifer Love Hewitt: TOUCHED! game. That MIGHT make me pick-up another DS. ;)

Chewchilla
03-04-2005, 10:10 AM
If you think the stylus is a gimmick and hate it, DON'T WASTE YOUR TIME. Wait for Wario Twisted for GBA.

And wait for it...wait for it...waiting...

From IGN:
Wario Ware Twisted Date Slipping?
We may have to wait a bit longer for the motion-sensing mini-game package.
by Craig Harris

March 3, 2005 - Retail sources have indicated that Wario Ware Twisted, Nintendo's upcoming mini-game compilation with a "twist" sensor in the cartridge, will slip out of its current March 21st release date.

Currently, some retailers -- including EB Games -- are listing the game with a new April 21st release date. Retail sources have indicated that even this date might not be final, with the game possibly slipping even further into 2005. Though the reason for the delay is unknown, we assume that Nintendo's widening the gap between this game and the just-released Wario Ware Touched on the Nintendo DS to give the DS version a bit more time in the light.

Contacts within Nintendo still stand by the March 21st release date, however, unable to comment on the retailers' adjusted dates.